Micro Flight
user manual
  Using the map
Features
Requirements
Controls & keys
 
Getting started
Using the HUD
Using the GPS
Using the Map
Changing gliders
Changing weather
Graphic options
Flight analysis
The autopilot
Using weapons
Playing online
 
How to Buy
Add-ons
About the author

The map in Micro Flight consists of two screens, the global map and local map.

The global map, also shown when you select change scenery from the menu, shows the map of the whole world and the position of the scenery inside this map, it also shows your position inside the scenery and enables you to move quickly from one scenery to another.

The local map is displayed when F5 is pressed or the view map is selected from the menu, this map shows your position inside the scenery and also position of other gliders, waypoints and routes.

When zooming in from the global map the local map is displayed and when zooming out of the local map the global map is displayed.

Selecting the global map will display the following screen:

The global map shows the scenery at which the flight is taking place, when the flight is outside any scenery, no item will be selected in the list and no desription will be displayed below the map.

This screen has the following buttons:

Zoom In - zooms in on the cursor position.

Zoom out - zooms out of cursor position.

Camera pos - moves the cursor to where your glider is positioned, typically inside one of the sceneries.

Move to point - move inside a scenery and switch to local map.

To select a scenery press on the scenery name inside the list, or upon the rectangle area of this scenery on the map.

When you press "Move to point" or zoom in from the global map, the local map is displayed:

This map shows detailed information about the flight and enables you to manipulate waypoints and gliders in your scene.

This screen has the following buttons:

Zoom In - zooms in on the cursor position.

Zoom out - zooms out of cursor position.

Camera pos - moves the cursor to where your camera is positioned, when you are not controlling any glider the position of camera will not be the same as the position of any glider.

Pan map - this will move the map with your mouse while you drag it.

Measure - this is a mode in which you can drag the mouse and meaure distance and bearing to any object on the map, release this mode to continue with other modes of the map.

Move selected - this is a mode in which you can move any glider or waypoint that you select with your mouse, drag and move the object with the mouse, do not enable this mode with other modes it may move objects to positions you did not intend, release this mode when done moving the objects.

Move to point - this button moves your camera or glider to the cursor position, it is quicker to move your glider this way than to drag it to position, when you are not inside any glider this will move your camera only.

Edit gliders - this will show the gliders dialog for adding or removing gliders and setting some of their properties.

Add Wpt - this will add a waypoint to the route, and assign this waypoint to all gliders if this is the first waypoint in route.

Delete Wpt - this will remove the last waypoint added.

Set next Wpt - assigns the next waypoint in route to the selected glider, you need to select a glider and a waypoint first by clicking your mouse on them before pressing this button.

Moving map - this mode centers your map around the camera and enables the use of the map as a moving map while flying, do not use this mode with the move objects mode active.
This mode will be available only if your video card can show textures larger than 256x256.

The following data is shown on the map:

1. gliders in scene, my glider is red 6. wind direction and magnitude
2. latitude at cursor position 7. track made by gliders
3. longitude at cursor position 8. waypoints and the active route
4. scale of map 9. glider position and heading
5. cursor position 10. line of sight direction

Creating a route:

A route is a series of waypoints which are connected by a blue line on the map, the next waypoint in route is connected by a white line to the glider to which it is assigned.

There are several uses for the route in Micro Flight:

  • To define a navigation you wish to make and see your progress.
  • To enable to autopilot to follow this path automatically.
  • To define the path for a tow plane or another glider you wish to fly with.
  • To create a race between your glider and other gliders.

To define a route do the following:

1. Delete all waypoints one by one by pressing the "Delete Wpt" button untill there are none left.

2. Position the cursor where you want waypoint to be created and press the "Add Wpt" button, this will also set this waypoint as the next waypoint for your glider and to other gliders in the scene.

3. Add as many waypoints as you like, if a waypoint is not positioned correctly you can move it by pressing the "Move selected" button and then draging it with the mouse, after dragging it done select the "Move selected" again to turn it off.

4. Move the gliders you want to move with the "Move selected" option as described for waypoints.

5. Close the map window and save your flight.

Micro-Flight Copyright Ilan Papini 2000 - 2003 ©